AI Insights · Timothy · December 2021
Top 5 Physics Puzzle Games Performance in Australia Q4 2021
In Q4 2021, the top 5 physics puzzle games in Australia showed varying trends in revenue, downloads, and active users. Data from Sensor Tower reveals key insights into their performance.
The fourth quarter of 2021 saw notable performance trends among the top 5 physics puzzle games in Australia. According to Sensor Tower, these games exhibited different patterns in weekly revenue, downloads, and active users.
Angry Birds 2 from Rovio Entertainment Oyj experienced a steady increase in weekly revenue, peaking at approximately $31K in mid-October. Weekly downloads showed an initial decline, reaching a low of 4.7K in early November, but then recovered to around 6.7K by the end of December. Active users fluctuated, starting at 85.7K and ending the quarter at 72K, with a notable dip in mid-December.
Lemmings: Strategy & Puzzle by SAD PUPPY had relatively stable revenue, with weekly earnings hovering around $4.5K to $5.6K. Weekly downloads showed a downward trend, starting from 2.4K at the beginning of the quarter and dipping to around 1.6K by late November, before slightly increasing to 2.1K in the last week of December. Active users also saw a decline from 8.1K to 7K, with a brief rise in late October.
Angry Birds Friends, another title from Rovio Entertainment Oyj, maintained a fairly consistent revenue stream, peaking at $5.1K in mid-October and closing the quarter at around $4.3K. Downloads were relatively stable but low, ranging from 1.7K to 1.2K throughout the quarter. Active users started at 8K, fluctuated slightly, and ended the quarter at around 6.6K.
Cut the Rope by ZeptoLab UK Limited saw modest revenue, with weekly earnings between $400 and $700. Downloads showed significant variability, peaking at 7.3K in mid-October before stabilizing around 3.7K by the end of December. Active users followed a similar pattern, starting at 7.7K, peaking at 10.6K in mid-October, and finishing the quarter at 8K.
Peggle Blast from Electronic Arts had the lowest revenue among the top 5, ranging from $300 to $700 per week. Downloads remained relatively low, fluctuating between 261 and 473 per week. Active users were also stable but low, starting at 1.5K and ending the quarter at around 1.6K.
For more detailed insights and data, visit Sensor Tower.